How many npcs are in morrowind




















Just wants to bang on his drum, and buy and sell items from well-travelled adventurers? You might even have taken pity on him and his desperate need for money before realising how rich he was. Scamp heaven. A poor farmer, living out near the Fields of Kummu, Sterdecan spends his time growing saltrice on his modest farmstead.

He also leads a secret life as an undercover abolitionist, helping the cause by sheltering escaped slaves on their way to freedom. I envisage Sterdecan starring as the farmer in his own Stardew Valley-inspired farming sim, where his neighbours are emancipated slaves he has helped, starting new lives in the safety of their own Pelican Town.

Miner Hentus Yansurnummu is stranded in the water near the town, minus his trousers, and farmer Hainab Lasamsi is the trouser thief. The two Dunmer seem to be at odds with one another, and Hainab stole the trousers while Hentus was bathing.

When you help Hentus out by getting Hainab to give the clothing back, the latter claims it was all just a stupid joke anyway. Look, fellas, there are other ways to carry out a petty rivalry in the gaming world.

Why not try a fighting game. Hentus vs Hainab, in a 1v1 battle until one is K. Not cool, Hainab. Not cool. It appears that people assume a witch has stolen his clothes a common complaint among the gruff, rough northern warriors of Skyrim when they visit Vvardenfell.

Nonsense, Forstaag claims. Poor sweltering Forstaag might be at home in an exploration survival game set in a snowy environment — think the Long Dark or Kona — where he can cool down, put some clothes back on and almost definitely not encounter any witches. Basks-In-The-Sun has one job. Maurrie Aurmine is a Breton noblewoman the player can encounter on the road between Pelagiad and Balmora.

She was recently robbed by Dunmer rogue Nelos Onmar. When the player first approaches her, they would be forgiven for thinking it's this robbery which has her upset. On the contrary, Maurrie has become totally enamored with the highwayman. She even recruits the player to take her glove to Morrowind 's most eligible thief.

He then sends the player back with a romantic note. They either live happily ever after, or he just takes the opportunity to steal from her again - the player never gets the chance to see. If the residents of Vvardenfell want the rewards of being loved, they have to submit to the mortifying ordeal of being mugged by an Elf.

Jiub is the first face the player sees in Morrowind , and though its far from a pretty one, the Dunmer would go on to live one of the most interesting lives of any non-player character in The Elder Scrolls. Jiub found himself imprisoned with the Nerevarine after being made the patsy for an assassination of a House Redoran official. The actual Morag Tong assassin put the authorities on Jiub's trail to cover their own tracks, though Jiub had also hoped to carry out the killing to support a Skooma habit.

See the Disposition page for details. These appear as extra commands in the conversation window. Prices are generally influenced by the NPC's disposition toward you; details can be found on the Commerce page. Any NPC can potentially fight against you.

Most will defend themselves if you attack, or respond to your criminal acts with violence. Some can be provoked into attacking you by taunts or by failed attempts at speechcraft. The particularly hostile especially desperate criminals in their lairs will attack you on sight.

An NPC's behavior initiating or responding to an attack is influenced by three variables, Fight, Flee, and Alarm, which are described in more detail below. They will typically use the best weapons, armor, and magic they possess, and use them in more or less the same ways your character does. The "best weapons and armor" rule has an amusing side effect, because an NPC will generally equip superior items as soon as they enter their inventory.

This can result in merchants wearing some very outlandish outfits as you sell them your unneeded equipment. Unfortunately, it also means anything they put on is unavailable to buy back unless they are persuaded to put on something better before their inventory restocks. The criminal implications of combat with NPCs are detailed on the Crime page. Activating a living NPC while you are sneaking will attempt to pick their pockets. The criminal aspects of pickpocketing are described on the Crime page.

The corpse of a dead NPC, like the corpse of a dead Creature, is treated almost exactly the same as an inanimate container. It contains the NPC's full inventory, including anything they were wearing or wielding. The only difference is that as those items are removed, they will also be removed from the character's model, changing their appearance. Fun fact, he also has something different to say about Solstheim when asked about it. Different npcs will tell you about different going ons in towns, about house wars, politics, religion, etc.

Hell I met a random necromancer in Vivec once, he was not tied to any quest at all, just a random dude who I decided to talk to. I killed him promptly, and the guards could care less about it I prefer it the way it is in Morrowind.

Skyrim gives you little to NO directions. The arrow system is NOT better. Originally posted by Gabe :. So bloody immersive. When going back to Morrowind from Skyrim which I often do It is the most starkly dated thing about the game. I agree with that, and it's stupid that they left it that way. There are mods that change it, but they shouldn't be needed Then again, I spend most my time in the wilds, so I don't notice as much, but still Bethesda was just lazy about it..

Last edited by Zenith ; 25 Feb, pm. I'd like to point out that even Arena, the first game in the series, had NPCs go home at night. And it handled the copy-pasted dialogue FAR better than Morrowind ever did. Let's just face it, Morrowind's NPCs are the weakest in the series. Also whoever said Fargoth was a thief was wrong. Fargoth isn't a thief. Fargoth is a commoner who keeps getting roughed up by the local Imperial guards for "protection money", and has taken to hiding his funds in a stump so that they can't take it from him.

And the guard wants you to be the thief and find it. So much for "engaging and memorable quests. Last edited by Rithm Fluffderg ; 25 Feb, pm.

Originally posted by Fairyjoshy :. Morrowind was my starting point in the ES series I would say that Morrowind to this day is my favorite, but more than just it being my first game. Morrowind doesn't care about balance.

This is important because there are places you can't go until you skill up a bit, and there is no levelled loot in the world. If you find expensive ebony weapons, you have a happy day and either sell them for lots of septims or keep for good weaponry. Morrowind's main plot and the player's purpose is much deeper and more in depth. This game transforms you into someone remarkable in Dunmer history and blows away your Dragonborn story in Skyrim. People respect you when you are their savior, you stop something so fierce and buried in centuries of lore that you truely have a experience that is legendary.

Each guild has a in depth quest line and has many locations in Vvardenfell, not just 1 town or hold. Being apart of a guild actually was beneficial to get good services, cheaper training, etc. Being a thief in Morrowind was great.



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